Whats Dmg10/23/2021
So, I figured I’d throw together a guide for it!There’s still a lot of things that can be expanded on, but I think this should be a helpful resource for people picking up Klee and wanting to learn how to optimize her! If there are things that need correction or if you have additional comments, please DM me at Maygi#4987 on Discord! PlaystylesThere are many ways that Klee can be played in a party to fulfill different roles – here are just a few of them! Main DPSKlee will be on the field for a majority of the time, dealing a large amount of normal/charged attack combos in addition to her skills. Both TMG and DMG are integral parts of the one-carbon cycle, and they both play critical roles in methylation pathways.Proper methylation is essential for DNA replication and repair, energy production, immune Hi everyone! I’ve recently been having a ton of fun with Klee and have created a number of posts regarding maths and stuff for what gear to use on her, and since then I’ve gotten a bunch of questions of how to build and play her and whatnot. R5 Solar Pearl > R5 Dodoco Tales > Low refined Solar PearlTMG and DMG Use Different Pathways.Recommended to animation cancel (see examples).Bounce DMG (3x): 95% (171%) Mine DMG (8x): 32.8% (59%) Max Total DMG: 547% (985%) Energy: 3.5 Particles if at least one enemy is hitThrowing a second Jumpy Dumpty when the mines from the first have not expired causes the mines to explode immediately.DMG (4×5): 42.6% (76.8%) Total DMG: 852% (1536%)Deals four rounds of damage every 2 seconds, lasting for 10 seconds (5 rounds total). A “Support Klee” is pretty much a burst DPS Klee, and no way you would pull for Klee if you didn’t want her to be making huge explosions, right? Skill OverviewBefore we dive into things, here’s a brief overview for skills and their damage values to use as a reference! Image1-Hit DMG: 72.2% (130%) 2-Hit DMG: 62.4% (112%) 3-Hit DMG: 89.9% (162%) Charged ATK DMG: 157% (283%)Three-hit combo is very slow. She cannot set up consistent elemental reactions in the same way that the aforementioned characters do. Unlike those two, Klee needs to be on the field for a good amount of time to be useful to the party.
![]() ![]() Maximum level is 15.While under the effects of Sparks ‘n’ Splash, other members of the party (except Klee) continuously regenerate 3 energy every 3 seconds. When Spark and Splash CD is ~5.2 seconds left).Raises the level of Sparks ‘n’ Splash by 3. It is possible to get all 5 rounds of damage if you swap at the very end (e.g. Maximum level is 15.When Klee leaves the field during Sparks ‘n’ Splash, deal 555% damage as AoE Pyro DMG. As such, I’d do:These really don’t matter, right? Right? -nervously stares at wallet- ConstellationAttacks and Skills have a 25% chance to summon one round of Sparks ‘n’ Splash, dealing 120% of its normal damage.Being hit by Jumpy Dumpty’s mines decrease DEF by 23% for 10s.Raises the level of Jumpy Dumpty by 3. Whats Dmg Free Stats From0.3s cooldown between stacks.ATK increase doubled when shielded.Higher raw numbers than Skyward, but difficult to build around due to immense saturation of ATK % (basically, you’d need almost all crit/critdmg subs as opposed to attack).Increases movement speed by 10%. Not only does this boast the highest base stat for catalysts, but also has free stats from passive, and a bonus cloud to do DPS on top of that.Increases ATK by 4% (8%) when hitting enemies (max stacks: 5). Can only occur once every 30s.Highest DPS option for general purpose use. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby enemies to attack for 15s, dealing 160% (320%) ATK DMG. Curious on the numbers? Check out the Math section.Increases Elemental DMG by 12% (24%). ![]() Max 3 stacks each stack duration is independent of others.The passive can be strong in some encounters, and useless in others. But, that also assumes you’ll ever get any prototype book drops from weeklies.After defeating an enemy, ATK is increased by 12% (24%) for 30s. Passive can hit the same target multiple times.Hitting an opponent with a normal or charged attack has a 60% (100%) chance to create an icicle that deals 80% (140%) damage, increased to 200% (360%) if they are affected by Cryo.Essentially a worse version of Eye of Perception, but still a better F2P option than Mappa Mare – but that’s not saying much.Grants one stack (max: 2) of an 8% (16%) Elemental DMG buff when triggering an Elemental Reaction.The F2P option! It’s pretty strong at higher refinements – even more so than other 4* options at R1 – assuming you can always maintain two stacks of the buff. Refinements offer a very minor boost.Deals a bonus 240% (360%) damage attack that bounces up to 4 times every 12 (8) seconds.Abysmal base attack, but very high main stat to make up for it. A very strong weapon for those who don’t have Widsith or Solar Pearl R5.Increases Critical Rate on-hit by 8% (16%), up to 5 times, resetting when a critical hit is scored.Very strong with low crit rate substats, but falls off as you get more. Canon mx490 printer driver for macCooldown: 12s (6s)You really don’t need extra energy recharge, in both mainstat and a passive, on Klee. Cooldown: 30s (16s)This weapon can be suitable for support Klee, but is not recommended for general purpose DPS as Jumpy Dumpty isn’t a huge portion of your total damage.CRIT hits have a 60% (100%) chance to generate Elemental Particles that restore 6 energy for the character. There are much better options for 4* catalysts.Has a 40% (80%) chance to end skill cooldown after damaging an enemy with an Elemental Skill. Using Sprint increases ATK by 20% (40%) for 5s.Klee does not Sprint to cancel animations, and can use a lot of stamina for Charged Attacks.
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